The workshop was structured in an interactive way and lasted about an hour and a half.
Participants were able to immerse themselves in the adrenaline-pumping reality of a Formula 1 race, play a football match with their favourite team and compete in other disciplines such as tennis or bowling via a special console equipped with a wireless device that detects arm movement. The aim was to identify which sports skills can potentially be improved through the use of certain video games and which soft skills come into play when competing in eSports.
During last spring’s confinement, in fact, many professional sportsmen and women have used video games as an alternative resource – and not only as a pastime – to traditional training. If we consider sport as a set of elements that, among other things, help to control stress, make winning decisions within seconds and maintain concentration, then the contribution of video games can be considered very useful.
Discussions have shown that there are more relationships between eSports and traditional sports than people think. Masiar Babazadeh, teacher-researcher at SUPSI’s Training and Learning Department and workshop curator, has in fact revealed that:
“Although there is no involvement from large muscle groups, eSports require very precise fine-motor skills. At the level of transversal skills, active listening, problem solving, communication and teamwork come into play. There is much more to it than it seems, they are not just video games”.
The eSports phenomenon will be further explored during other initiatives proposed by Sportech.